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Cheat engine your chronicle
Cheat engine your chronicle







cheat engine your chronicle
  1. #CHEAT ENGINE YOUR CHRONICLE PLUS#
  2. #CHEAT ENGINE YOUR CHRONICLE SERIES#
  3. #CHEAT ENGINE YOUR CHRONICLE PS2#

Party SP: similar to potch there are two 2-byte memory locations for party SP. One is the actual amount, the other is the counter displayed on the bottom-left after you win a battle Potch: there are two 4-byte memory locations for potch. Potch, party SP, character SP, character EXP, character weapon level, character skill levels

cheat engine your chronicle

To me it seems like only 2 bytes should be necessary for this - using the extra byte to measure consumable quantity values - but again, I know nothing about programming so I really have no idea. Aux slots appear to be 8-byte memory locations, though I have never seen more than the first 4 bytes used at a time. The aux slots are different, and I haven't quite figured them out. There are a total of 37 hand items.įeet slot values: 0-30. There are a total of 32 head items.īody slot values: 0-71. A value of 16 is a Beast rune, a Forehead Guard, a Fantasy Half Coat, Leather Gloves, Long Boots, and Triple Harmony skill.ĭespite being similar, each category has a different total amount of values: A value of 1 is a Dawn Rune in a rune slot, a Bandana in the head slot, a Robe in the body slot, a Bandage in the hands slot, a Mules in the feet slot, and the skill Stamina in a skill slot. Here are some examples to make sure I'm being clear:

cheat engine your chronicle

They all start with 0 (which is an empty slot), and each whole number value thereafter corresponds to a unique item in each type of slot. All of them are 1-byte memory locations with a similar range of values.

#CHEAT ENGINE YOUR CHRONICLE PLUS#

The first 5 things I listed plus the 7th - Runes, head, body, hands, feet, and skills - are all pretty similar. Runes, head items, body items, hand items, feet items, and skills There are a total of 7 equipment categories, each with a unique value system:ġ: All 3 rune slots share the same value systemĦ: All 4 aux slots share the same value systemħ: Both skill slots share the same value system I've mostly figured out the equipment system. In this game things are more complex - much more complex, it seems, but I also know next to nothing about programming so I can't really judge. In those games, stats, MP, items, affinities, all of it is determined by a very simple memory location + value.

#CHEAT ENGINE YOUR CHRONICLE SERIES#

Suikoden 5 is much more difficult to figure out than the first 4 main series titles. I'm using Cheat Engine 6.2 and the emulator PCSX2 r5350. With that out of the way, I'll get on with it. What I'm saying here is DON'T ASK ABOUT ILLEGALLY ACQUIRING THIS GAME (or any others)!

#CHEAT ENGINE YOUR CHRONICLE PS2#

This includes, but is not limited to, illegal drugs, solicitation, ROMs or other copyrighted products." I legally own both a Playstation 2 and the NA version of the PS2 game Suikoden 5. From the forum rules page: "Illegal Topics: Do not discuss anything that is illegal. NOTE: This is a warning and a disclaimer. My present goal is figuring out how affinities are determined (I'll elaborate on the problem later). I'm still playing through the game, so I'll continue to post new info as I learn it. So, the purpose of this thread is just to post what I've learned in the hopes that someone else will find it useful. I was surprised to find that when I searched, there was no info anywhere about using Cheat Engine with Suikoden V. I'm playing through the game on a Windows emulator with Cheat Engine running.









Cheat engine your chronicle